Instituto Stocos has developed several original software tools as part the research underpinning the artistic productions. This software devices are employed for sound synthesis, simulation of natural phenomena or human macvhine nteraction purposes.
Instituto Stocos has developed several original software tools as part the research underpinning the artistic productions. This software devices are employed for sound synthesis, simulation of natural phenomena or human macvhine nteraction purposes.
A moment of the piece Embodied Machine, the dancer translates her movement into robotic lights beams and vocal synthetic sounds.
THE HIDDEN RESONANCES OF MOVING BODIES II (Piano & Marimba)
THE HIDDEN RESONANCES OF MOVING BODIES II (Interactive Dynamic Stochastic synthesis)
The physical gestures and movement qualities of the dancer are translated into music in real time by the instrument. The dancer and the piano become two performers whose bodily movements are mutually interdependent. This interdependence reveals a close relationship between physical and musical gestures. Accordingly, the realisation of this insrument has been based on creative processes that merge choreographic and compositional methods. The interactive setting abolishes the necessity for a direct tactile manipulation of the acoustic instrument and thereby relaxes the traditional functional constrains of piano gestures. In addition, the project favours interaction techniques that take the expressive aspects of bodily movement into account and that integrate compositional algorithms as part of their mapping mechanisms.
This project explores the creative possibilities of interactively controlling sound synthesis through pressure sensitive shoe inlays that can monitor minute body movements. It explores how small postural changes can be used to control music. From an artistic point of view, such an interactive relationship links the musical outcome of interaction to the proprioceptive awareness of a dancer and it exposes to an audience through the auditory modality a dancer’s minute movements that might be visually hidden. The project follows an approach that combines musical ideation, dance improvisation, interaction design, and engineering.
Laser weareables that allow the user to create virtual architectures connected to sound synthesis. This device was designed for the scenic priduction The Marriage of Heaven and Hell, based on the homonymous work of William Balke. Technically, due to the highly focused characteristics of laser light, the lights extend the body of the dancers across stage. Therefore, the dancers bodies become actuators for shifting spatial geometries on stage. Conceptually, the strong contrast between darkness and brightness for lasers creates an interesting balance between sensory deprivation and sensory overload and thereby relates to the notion of the extended senses in William Blake’s text
Interactive theater light control. Dancer trasnfers the energy of his body to the intensity of the lights. At the same time he is reading with his body William Blake’s romantic proverb One thought fills Inmensity, synchronizing it with his body movements and light changes in a multi-modal gesture.
This interactive instrument combines artificial intelligence simulations of swarm behaviour with dynamic stochastic synthesis. The first 5 movements of the dancer give rise to 5 agents that will stop moving and freeze into a stochastic chord when the dancer moves, and dance frantically when the dancer stops. Accordingly this meta instrument is finally performed by an hybrid sextet comprised by 5 artificial participants and a natural one, the dancer.
Dancer: Muriel Romero
Instrument design: Pablo Palacio and Daniel Bisig
This instrument develops in an interactive real time fashion a sound transformation procedure invented by Trevor Wishart which he calls sound shredding. In this instrument the vocal sounds originally produced by the dancer are triggered with her sudden (thrust) movements and travel along an octophonic loudspeaker array. At each movement of the dancer this vocal multiplex is cut at a number of random positions in the file. The resultant segments are reassembled together in a new sound file which is cut again and again every time the dancer produces a violent movement. When this process is repeated a number of times the original sound is reduced to tiny fragments (shreds) that are perceived as a water texture. At this point the quality of the dancer’s movement changes into a floating quality and it is correlated with the amplitude of the resulting texture.